Jan 04, 2008, 05:43 AM // 05:43
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#2
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Academy Page
Join Date: Jun 2006
Profession: R/Mo
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I actually enjoyed the Core campaigns including factions (only once though too many fed ex quests)
I enjoyed the story line of each game and didn't worry too much about the tie in to the other campaigns.
Too bad that other influences destroyed the game for me.
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Jan 04, 2008, 05:44 AM // 05:44
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#3
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Krytan Explorer
Join Date: Oct 2007
Location: calgary, alberta, canada
Guild: The Crimson Knighthood [CRIM]
Profession: W/
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or you could play the game.
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Jan 04, 2008, 06:54 AM // 06:54
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#4
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Hall Hero
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As it was, it was decent in terms of story. I only wish our characters weren't so involved in the cutscenes or dialog. It kinda breaks the immersion for me, especially in GW:EN.
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Jan 04, 2008, 07:12 AM // 07:12
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#5
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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o.O dialogue*
I don't think the developers/designers whoever could have done this, but if it ended up being more into the story [and less end-game aesthetics like collecting useless things] than it would have been a better RPG.
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Jan 04, 2008, 07:30 AM // 07:30
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#6
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Interesting idea, though it might have seemed a bit drawn out to have that story spread out across 5+ campaigns. Though, I wouldn't really mind if they took one storyline and really, really expanded it instead of making two or three seperate stories that sort of, kind of fit together.
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Jan 04, 2008, 07:45 AM // 07:45
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#7
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Frost Gate Guardian
Join Date: Feb 2006
Guild: DVD Forums (DVDF)
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I like the idea.
A more detailed and less dramatic storyline had been more to my taste.
The current stories are a bit "sigh, yet another final apocalypse...".
Regards,
Cloudbunny
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Jan 04, 2008, 07:46 AM // 07:46
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#8
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by cloudbunny
I like the idea.
A more detailed and less dramatic storyline had been more to my taste.
The current stories are a bit "sigh, yet another final apocalypse...".
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That's what ruined NF for me. That along with "Abaddon whom we do not kill [being a god and all]. "
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Jan 04, 2008, 08:55 AM // 08:55
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#9
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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I just wish the damn Norn, Dwarves, and rabbit people would sell me some damn armor. I mean, WTF? I saved the world 3 times!!!
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Jan 04, 2008, 11:38 AM // 11:38
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#10
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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How do you reason with a malignant god?
To be honest, if you were going to make this a single saga, it wouldn't be so bad to have the conclusion result in the defeat of Abaddon - strange as it may seem, the Nightfall storyline made it at least tenable.
I would actually have favoured a single coherent storyline in that manner, but that's a matter of taste more than anything else, and it also would mean we needn't have visited Cantha (or most of Elona actually). To some that may seem a good thing, but I'm probably happier with the way things turned out.
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Jan 04, 2008, 11:59 AM // 11:59
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#11
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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This might sound crazy, but I'm one of the people who had the least fun in Prophecies. I wouldn't be able to stomach doing Prophecies every time with my new characters.
I'm glad each campaign had it's own story because there is no reason to play them in a particular order or play a particular one at all with each new character.
Each game being a stand-alone title, with the option of using the same character, was something I thought was cool.
Last edited by Redfeather1975; Jan 04, 2008 at 12:01 PM // 12:01..
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Jan 04, 2008, 12:05 PM // 12:05
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#12
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Nice idea that, yeah in retrospect i probabaly would have enjoyed that, even more than the current three chapters and EoTN.
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Jan 04, 2008, 12:09 PM // 12:09
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#13
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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True enough - with the GW stand-alone chapter concept, having the chapters tied together in storyline would be more than a little odd anyway.
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Jan 04, 2008, 01:14 PM // 13:14
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#14
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Frost Gate Guardian
Join Date: Oct 2006
Guild: The Sky Pirates
Profession: W/R
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i think thats an awesome idea
tbh i think o probably would've liked that more than the way they actually did it because its sort of confusing as to who is doing what when (if you know what i mean)
but yeah, cool idea.
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Jan 04, 2008, 02:25 PM // 14:25
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#15
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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I'd like that. BE nice to have a richer lore, however: what would players do once you beat part of a story? Dungeons, etc?
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Jan 04, 2008, 05:29 PM // 17:29
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#16
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Krytan Explorer
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An example of ideas that could arise from dungeons: Take Sorrow's Furnace for example. Our quests there focuses mainly on preventing the Stone Summit from learning the true name of the Great Destroyer, which we successfully did. However that did not seem to have made any difference - Eye of the North.
What if the Great Destroyer story was a branch off from the main story once we hit Deldrimor Lands and got involved with their struggle against the Stone Summit. Dont you see how very consistent and sensible would it have been if we somehow FAILED to prevent the stone summit [Sort of although we did what was required a sneaky stone summit got away with the Tome of Rubicon]. We chase after and there starts the sub-story of the Great Destroyer.
From there we could have discovered the Northern Lands, the Charr Homelands..etc.
The possibilities are HUGE.
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